![]() ![]() However, if you change the texture coordinate from Object to UV, we get a nice grid on all sides of the mesh, but now it wont slide in relation to the ground plane, and it also distorts when scaling the mesh.Īny help would be greatly appreciated. The same things happens if you use an image of the grid. However, the sides of the cube becomes lines instead of a grid. This seems to work similarly to what is happening in Supergrid for UE4. then use the eye dropper on the Texture Coordinate to assign a plane as the mesh that will represent the ground of a level,.then attach the Object socket of a Texture Coordinate node to the vector of the Grid node,.If we take the above grid and use it in a cube material node, Though, this might not be ideal for creating the desired results? I was trying to use a grid node created by Anton Nevesolv. Something similar or exactly like Supergrid for UE4. If anyone could help I would greatly appreciate it. ![]() I was trying to set up a grid material(s) for blocking out game levels.Ī short effort to make a simple material seems to have drained my day without a solution,
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